Empire War: Age of Heroes - the path to global domination and undivided power goes through the complexity and ambiguity of behind-the-scenes negotiations, feats of arms, and serious financial risks - and the new product from FT Games studio invites gamers to experience all the problems of managing a large army firsthand. The user will have to demonstrate their talents as a great commander and competent strategist in the era of the already a little boring, however, still popular among mobile developers, the Middle Ages. Again, the subject matter in fact does not in any way affect the development of game events - all that remains is to quickly navigate the training and plunge headlong into the study of a dark and ambiguous universe.
Even in the process of learning the important aspects of Empire War: Age of Heroes, the attention of the gamer is instantly directed to the primacy of the development of their kingdom's economic plan. The user quickly realizes that there is nothing to think about glorious victories on the battlefields without modernizing mines and sawmills since they provide the main material for the construction of barracks and training grounds. Well, and without food, not a single citizen will fully devote his strength to the performance of primary tasks: in short, everything develops according to logic and is explained by means of textual information. The complexity of the gameplay, in our opinion, is extremely overestimated, the requirements for pumping infrastructure elements and various abilities are really great - sometimes even building a new structure on the map is problematic due to the lack of free space or the unaffordable prices set by the developers.
When, in the opinion of the user, the infrastructure of a medieval settlement in the strategy of Empire War: Age of Heroes is brought to a more or less satisfactory state, the moment comes to look beyond the boundaries of the virtual castle, because in the neighborhood with full dedication numerous competitors are working on the development and increase of military potential. And their brisk and versatile progress can only be slowed down by regular attacks, treacherous attacks, and grueling sieges. Therefore, simultaneously with the development of the settlement, a certain amount should be invested in increasing the number of army units, providing the soldiers with weapons and strong armor, and buying several siege weapons of that time.
- empire
- Middle Ages
- fantasy
Technical information
Package name com. feeling touch. empirewaronline
Genre Strategy
Android 4.0.3, 4.0.4 + requirements
Devices for the phone, for the tablet
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